Greetings,
We are the Dekaron operations team.
Our sincere gratitude goes out to all the members who love and cherish Dekaron.
Following last year's Korea/China/Taiwan Guild Championship, we are pleased to announce the expanded
[Korea/China/Taiwan/Global/Japan] Guild Championship.
Due to differences in update versions, players will not be able to participate directly with their own
characters in this Global Guild Championship. We kindly ask for your understanding as
We will provide separate characters for participation.
■ Participating guilds for the 3rd Global Guild Competition in 2024
10 guilds will participate, including the Guild Championship winners and runners-up.
[ The Global Participating Guild ]
* Champion and Runner-Up Guilds from the 1st Guild Championship
※ If the champion or runner-up guild cannot participate, the next-ranked guild will be invited.
■ Schedule and Match Timings for the 2024 3rd Global Guild Competition
The competition will consist of 10 teams and proceed as follows:
[ Summary of the Process ]
1) The competition will start with a round of 16, where 6 teams will be drawn to participate, while 4 teams
will advance directly to the quarterfinals.
2) The 6 teams in the round of 16 will compete, with three winning teams advancing to the quarterfinals.
The three losing teams will enter a Consolation League.
3) The team that wins the consolation League will secure a spot in the quarterfinals and rejoin the competition.
4) Starting with the quarterfinals, the matches will follow a tournament format to determine the final rankings.
[ Match progress (bracket) for the Competition ]
[ Consolation League Progress ]
※ Only 16th round eliminated guilds participate in the Consolation League.
※ The league winner advances to the quarterfinals, after which all matches are in a tournament format.
[ Match Schedule (CET) ]
※ The Guild Championship matches will be conducted on the DK server.
※ The winning team from the Consolation League will advance to the quarterfinals.
*CET: December 14, 2024, 10:00
*PT: December 14, 2024, 1:00
*UTC: December 14, 2024, 9:00
2. Practice and Setup Period
- Account Distribution Date: December 6, 2024 (Friday)
*CET: December 06, 2024, 07:00
*PT: December 05, 2024, 22:00
*UTC: December 06, 2024, 06:00
- Character Setup and Testing Period: December 6, 2024 (Friday) to December 14, 2024 (Saturday)
■ 2024 3rd Global Guild Competition Bracket Draw Live Broadcast Schedule
The bracket draw for teams participating in the 3rd Global Guild Competition will be conducted via a live YouTube broadcast.
[ Summary of Procedures ]
* Draw Date and Time: December 05, 2024 (Thursday)
* Broadcast Format: Live bracket draw on YouTube
*CET: December 05 2024, 09:00
*PT: December 05, 2024, 00:00
*UTC: December 05, 2024, 08:00
[ Official Dekaron YouTube Channel Link ]
※ As the brackets are determined by draw, teams from the same region may be matched against each other.
■ Participant Character Distribution Guidelines
* Account information will be shared via email with registered participants.
* Character Server: Helion
※ Be cautious to prevent any leaks of the provided account information.
※ characters are created with the same class as those used in the 1st Guild Championship.
※ Intentional leakage or misuse of provided account details will result in disqualification from the competition.
■ Notes on Participant Accounts
1) Restricted Features: The following functionalities are disabled in participant accounts:
- Movement beyond the designated waiting area.
- Access to Cash Inventory, or Dshop.
- Access to Mailbox.
- Access to Market.
- Use of DK Square, Help Menu, In-game Attendance, or Login Bonuses.
- Use of Smart Warp.
- Use of the Holy Water of Almighty item.
- 1:1 trading between characters.
- Party-based movement.
- Dropping DIL on the ground.
- Creating new characters.
2) All participant characters are organized into guilds, set at Level 10, with guild skills enabled and costs covered.
3) Items crafted with engraving options will have maximum random stats applied.
4) Purchases, engraving option crafting, and socket forging through NPCs in the waiting area incur no costs.
5) After the competition, all account and character data will be permanently deleted.
6) Items acquired in the waiting area cannot be transferred to other characters.
※ Any attempt to exploit or unauthorized movement will result in sanctions under the operational policy, potentially affecting the entire account,
so please use the participant character strictly for its designated setup.
7) Participant characters can configure their items by purchasing them directly from NPCs in the waiting area.
※ tems such as weapons, armor, bracelets, belts, wings, pets, mounts, buffs, and socket stones can be purchased and equipped.
※ The items sold in these shops are exclusively available to guild war participant characters.
※ A detailed list of shop items will be announced at a later date.
■ Guild Round Format
1. Upon entering the arena, all previously used buffs and skills are reset, except for guild skills.
Skill and item cooldowns are also reset, and Shield/HP/MP are fully restored.
※ Attributes enhanced by guild skills (HP/MP/Shield) are not automatically restored by the Guild War system.
※ Buffs include effects from skills, items, recovery items, runes, and debuffs.
2. A 3-hour waiting period precedes the match, followed by a 5-minute break before the competition begins.
※ The waiting period duration may change based on the event's schedule.
3. Each round lasts a maximum of 10 minutes, with a 5-minute break between rounds.
※ During the break, exiting is not allowed. If a player reconnects during an ongoing match, they will be treated as dead
and can rejoin starting from the next round.
4. Matches consist of up to 3 rounds, and the first team to reach 4 points wins.
* Points awarded per round
- Win: 2 points / Draw : 1 point / Loss : 0 point
* If the total score is tied at 3:3, a rematch will be held in accordance with Guild War Rules, "Clause 16".
※ Match start times may adjust depending on prior match progress.
■ Guild War Match Rules
Clause 1. Players entering mid-match due to lateness or disconnection will be placed in spectator mode
and can rejoin starting from the next round.
Clause 2. If a player disconnects or leaves the arena during a match, they will be treated as "dead"
and can only rejoin from the next round.
※ Using a return item to move to a designated location will be considered as a "death."
※ Account security is the responsibility of the user. Any issues arising from account sharing will not be supported.
Clause 3. Skill cooldowns are not reset between rounds. Players must manage their skill usage based on their own judgment.
Clause 4. Character resurrection using Segnale Recover and Revive Skills is allowed.
※ Resurrection via Segnale Reincarnation, Segreaper Recovery Routines, or Life Beads is not permitted.
Clause 5. The use of Force items is prohibited during matches.
※ Even if Force items are equipped in the character's slots, they will not be usable.
Clause 6. Match results (win/loss) are determined by the Guild War System.
※ If a system error or service disruption halts a match, the round's result will be decided according to "Clause 14".
If the outcome of the round cannot be determined, the match will be replayed starting from the affected round.
Clause 7. If a guild does not participate during a match, it will be automatically disqualified according to the Guild War System.
※ If more than half of a guild's participants fail to join, all rounds will be forfeited.
※ Guilds selected for the competition but failing to participate in matches will not receive any rewards.
※ Only rewards corresponding to the achieved rank will be distributed.
※ In cases of forfeiture or disqualification, all rewards will be revoked.
Clause 8. Any abusive behavior (e.g., insults, slander, or defamation) towards the opposing guild (via chat, character names, pet names, etc.)
will result in: 1st offense: Warning / 2nd offense: Forfeiture of all rounds.
Clause 9. If abnormal match conduct is identified after participation, the operator reserves the right to declare forfeiture for all rounds.
Clause 10. Use of illegal programs or exploitation of game bugs during matches will result in forfeiture and penalties under the operational policy.
Clause 11. Any disrespectful or offensive chat (e.g., taunts, slander, or insults) from participants will result in penalties under the operational policy.
※ This applies not only to participants but to all users.
Clause 12. Failure to comply with operator warnings for disrupting the event will result in disqualification.
Clause 13. Victory Conditions for Each Round
* 1st Decision : The guild that eliminates the opposing team wins.
Clause 14. Time-Based Victory Conditions (if no elimination occurs within 10 minutes)
* 1st Decision: The guild with the higher Kill Count wins.
* 2nd Decision: The guild achieving the First Kill wins.
* 3rd Decision: If unresolved, the round is a draw, and both guilds earn 1 point.
Clause 15. Tiebreaker for Total Round Scores (3:3)
* 1st Decision: The guild with the higher total Kill Count wins.
* 2nd Decision: The guild with more total First Kills wins.
* 3rd Decision: The guild achieving the earliest First Kill across all rounds wins.
※ If still unresolved, a rematch will be conducted.
Clause 16. Rematch Victory Conditions
* Rematches are conducted in 3 rounds.
* The guild achieving the First Kill in any rematch round wins instantly, ending the match.
※ If Guild A and Guild B are in a rematch and Guild A achieves the First Kill in Round 1, Guild A wins immediately, and the match ends.
※ If no Kill occurs in Round 1 of the rematch, the match proceeds to Round 2. If Guild A achieves the First Kill in Round 2, Guild A wins,
and the match ends.
※ If additional rounds are scheduled after the rematch, the next round will proceed after the rematch concludes.
Clause 17. Ranking Determination in the Consolation League
* 1st Decision: The guild with the most victories in the league matches is declared the overall winner.
Clause 18. Tiebreaker in the Consolation League (e.g., 1 win, 1 loss / 2 draws)
* 1st Decision: The guild with the higher total Kill Count across all matches wins.
* 2nd Decision: If unresolved, the guild with the most First Kills across all matches wins.
* 3rd Decision: If still unresolved, the guild achieving the earliest First Kill across all matches wins.
※ If none of the above conditions resolve the tie, a rematch will be conducted under Clause 16 for victory determination.
Clause 19. Additional Match Considerations
* Guild War matches are held in the DK Zone, where DK-specific effects are applied.
* Participants must pre-disable features such as party invites and friend requests to avoid disruptions during the matches.
■ Rewards Based on Ranking
※ If the 1st place guild already possesses the Glory Guild Effect or Guild Championship Effect, it will be replaced with the Global Champion Guild Effect.
※ The Global Champion Guild Effect will remain active until the start of the next global guild competition.
※ All reward items will be distributed to the Cash Inventory of the accounts that participated in the 1st Guild Championship.
※ Additional Rewards: Experience bonus events will only apply to the winning region (e.g., if Global wins, 5x EXP will be applied in Global server for 2 weeks).
※ Item rewards will be distributed during the maintenance on Thursday, December 19, 2024.
We greatly appreciate your interest in the 2024 3rd Global Guild Championship.
Thank you.
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